using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;



namespace WindowsGameXmlDataTypes
{
	public class TerrainParameters
	{
		public string effect;
		public string heightmapAtlas;
		public string blendingAtlas;
		public string material1;
		public string material2;
		public string material3;
		public string material4;
		public string material5;
		public string slopeMaterial;
		public float heightScale;
		public float slopeFactor;
		public float cellSpacing;
		public float materialScale;
		public int atlasDim;
		public int atlasTileDim;
		public int atlasNumActiveTile;
		public int atlasNumTilePerCols;
		public int atlasPadding;
	}
}
